Unreal Engine 4 (UE4) How to add a text render component to a class blueprint so a message can be shown to give the player instructions and set alignment (center, left or right) and position and rotate and world size property to set the text size
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To add a text component to the class blueprint, go to the components section and click on add component and scroll down and find text render, or type text and click on text render. The text will need to be positioned and rotated so it will be easy to read from the players view. So the player doesn't see it until a trigger happens, uncheck visible and make sure the visibility is taken care of in the class blueprint graph (i.e. when the overlay begins on the box volume.)