Unreal Engine 4 (UE4) How to add an event graph begin or end overlap event for a box volume (trigger volume) to a class blueprint (turn on a light)

Select the box shape (renamed to trigger volume) and in the event graph, right click to see the context menu and click on add event for (volume/shape name), click on collision, and then click on add onComponentBeginOverlap and if needed, repeat for onComponentEndOverlap



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