Unreal Engine 4 (UE4) How to get a character movement node in blueprint where the characters speed and other properties can be modified
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After a cast to mycharacter is created, a node that references the character movement can be added by dragging from the pin As MyCharacter, or whatever the name of the character is in the blueprint folder. Release and in the context menu, type movement and select character movement. Now, you can drag off the chracter movement pin and control of get various aspects of the movement of the character pawn.