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Programming: Push Button Switch to Change LED B...
How to make a program for the Atmel AVR microcontroller using a push button to change the delay that an LED is blinking. The program uses the util/delay.h library and...
Programming: Push Button Switch to Change LED B...
How to make a program for the Atmel AVR microcontroller using a push button to change the delay that an LED is blinking. The program uses the util/delay.h library and...
Programming: Push Button Switch (no software de...
Programming for push button switch functionality on the Atmel AVR microcontroller on PORTB Pin 1 using the condition that uses the bit_is_clear(PIN?, ?) function. In this case, the push button...
Programming: Push Button Switch (no software de...
Programming for push button switch functionality on the Atmel AVR microcontroller on PORTB Pin 1 using the condition that uses the bit_is_clear(PIN?, ?) function. In this case, the push button...
Programming: Part 2: Send a String of Character...
A loop is needed to traverse the characters in the memory locations starting at the pointer. To loop through a set of characters using a pointer:while(*StringOfCharacters > 0) { Send_A_Character(*StringOfCharacters++);...
Programming: Part 2: Send a String of Character...
A loop is needed to traverse the characters in the memory locations starting at the pointer. To loop through a set of characters using a pointer:while(*StringOfCharacters > 0) { Send_A_Character(*StringOfCharacters++);...
Programming: Part 2: A Method of Creating Reusa...
Similar code is put into a single function to be called by two uses. In this example, two push buttons are needed to be read (evaluated) and a set code...
Programming: Part 2: A Method of Creating Reusa...
Similar code is put into a single function to be called by two uses. In this example, two push buttons are needed to be read (evaluated) and a set code...
Programming: Part 1: Understanding Pointers
The asterisk * denotes the pointer and in this example, the pointer '*' is pointing to a variable called StringOfCharacters. the pointer will start at the first memory location of...
Programming: Part 1: Understanding Pointers
The asterisk * denotes the pointer and in this example, the pointer '*' is pointing to a variable called StringOfCharacters. the pointer will start at the first memory location of...
Programming: Part 1: Send a String of Character...
The prototype and function is added called void Send_A_String(unsigned char *stringOfCharacters)
Programming: Part 1: Send a String of Character...
The prototype and function is added called void Send_A_String(unsigned char *stringOfCharacters)